GOTERAK PLAYED BY JOSH CABARRUS

GOTERAK PLAYED BY JOSH CABARRUS

Human Fighter |  Chaotic Good |  Yaris, God Of War

Height: 7' | Weight: 260 lbs | Age: 41 | Eyes: Brown | Hair: Black short cut as is his beard

Notable Feature: His face is scarred, with a couple of prominent marks — one perhaps across the brow or cheek — and other subtler ones across his arms and shoulders.

Quirk: Stoic, and he is secretly a very good chef

The Fall and Rise of Goterak

Early Life

Goterak was born in the northern frontier town of Ironhaven, where the civilized lands met the wild. His father was a blacksmith, his mother a weaver, and from them he inherited both physical strength and an appreciation for craftsmanship. Standing head and shoulders above his peers even as a youth, Goterak's size made him a natural protector of his community.

At seventeen, he joined the local militia, where his natural combat prowess caught the attention of a retired military captain named Marcus Thorne. Under Thorne's tutelage, Goterak learned not just to fight, but to lead. His quick wit and sharper tongue earned him both friends and rivals among the ranks. He had a gift for finding humor even in grim situations, often defusing tensions with a well-timed jest or accepting insults with a laugh that disarmed his opponents.

The Golden Years

By twenty-five, Goterak had risen to captain of the town guard. It was during a harvest festival that he met Elara, a traveling performer whose troupe had come to entertain the townsfolk. She matched his wit word for word, and her grace complemented his strength. They married the following spring, and two years later welcomed their son, Marcus—named for Goterak's old mentor.

For over a decade, life was good. Goterak split his time between his duties as captain and performing with Elara's troupe during festivals. He discovered he had a knack for theatrical combat demonstrations, turning martial displays into art. His philosophy was simple: even in showing the harsh realities of combat, one could create beauty and inspire hope. The troupe became his extended family, and he would have done anything for them.

The Betrayal

Everything changed when a mysterious dignitary arrived in Ironhaven, accompanied by a massive half-giant named Thovhik. The dignitary requested a private meeting with Goterak, claiming to have a lucrative security contract for the entire guard. Suspicious but intrigued, Goterak agreed to discuss terms at his home that evening.

He arrived to find his world destroyed. Elara and young Marcus lay dead, their home ransacked. Before he could process his grief, Thovhik's massive form filled the doorway. The half-giant's employer—a beholder crime lord named Quorsk—had orchestrated everything. Goterak had unknowingly interfered with one of Quorsk's smuggling operations months prior, and the beholder's revenge was as calculated as it was cruel.

Overwhelmed and outnumbered, Goterak was captured. But rather than kill him, Quorsk had a more profitable fate in mind.

Years in Chains

For six years, Goterak fought in Quorsk's underground gladiator pits. Thovhik served as his handler, a constant reminder of all he had lost. The half-giant took perverse pleasure in reminding Goterak of that night, though he was careful never to push the broken warrior too far—Goterak was too valuable an asset.

In the arena, Goterak channeled his rage into performance. He fought with brutal efficiency, but always with a fighter's honor. Even in that pit of despair, he found ways to create moments of beauty—a perfectly executed maneuver, a gesture of respect to a fallen opponent, a defiant jest in the face of death. His inability to hide his true feelings made him a crowd favorite; they could see his pain, his fury, his moments of dark humor. Every emotion played across his face like an open book.

He prayed to Yaris, God of War, not for victory but for the strength to maintain his humanity in that inhuman place. He formed bonds with fellow gladiators, creating a new troupe of sorts—warriors bound by shared suffering and mutual respect.

Freedom's Price

Goterak's liberation came during a spectacular upset. A rival crime syndicate attacked Quorsk's compound during a major gladiatorial event. In the chaos, Goterak saw his chance. He led a gladiator revolt, and in the melee, finally faced Thovhik in single combat. The battle was vicious and personal, years of hatred fueling every blow. Just as Goterak seemed to gain the upper hand, Thovhik used the confusion of the larger battle to escape, denying Goterak the satisfaction of revenge. The half-giant's mocking laughter echoed through the smoke as he vanished into the night.

Both Quorsk and Thovhik escaped in the chaos, leaving Goterak's vengeance unfulfilled. But freedom, even incomplete, was enough for now.

The Road Ahead

Now forty-one, Goterak walks the land as a free man but a haunted one. He seeks his old troupe members, hoping to reconnect with the only family he has left. His sharp tongue, once a source of jovial banter, now carries an edge honed by years of pain. He struggles to contain the rage that boils beneath his scarred exterior, his emotions too raw to hide.

He still serves Yaris, but his prayers have changed. Where once he prayed for strength, now he prays for purpose. He creates beauty through combat wherever he goes—sometimes as a performer, sometimes as a protector of the innocent. Every victory is dedicated to Elara and Marcus. Every jest and insult traded is a small act of defiance against the darkness that tried to break him.

And somewhere in the shadows of the world, Quorsk still schemes and Thovhik still serves. Goterak knows their paths will cross again. The half-giant's escape gnaws at him—unfinished business that haunts his dreams. When they meet again, there will be no chaos to hide behind, no escape routes to exploit. Only the reckoning that has been six years in the making.